turretserenade said: Assuming you’re making the sprite art and not just the concepts, I find that working closer to or actually at the size of the final sprite tends to work better. For not getting too detailed and also so you have more control over how the final looks.
they need to be considerably bigger cause they are sometimes used for marketing purposes and such D: all in all i think it’s mainly the problem of my personal perfectionist ambitions /sob
thejotaku said: Why not try drawing smaller instead of larger? I mean obviously you’ll be forced to not include as many details, and then you can see how it looks then? Ooorrr if you need it to be high quality, draw with the image shrunk down?
yeah drawing with the image shrunk down sounds like a good idea. i really need to control myself better hehe ;A;
bduff said: try drawing thumbnails and leave the details for when a design has been nailed down.
that’s basically what i do at first but in the end i get caught up in said details and refuse to finish till it looks decent to me lol..
i make a terrible employee
kwehh said: loosen up!!! i dunno but just stop caring and itll be gr8 just stop caring let go of your inner perfectionist let g o .
i really wish i coulddddd ;v;
beenamistry said: Maybe you could try experimentating with different shading methods? Instead of just blending, try cross hatching, stippling, etc.
they want me to experiment with cell shading lol.. i’m being difficult D’: