somnio ergo sum
oh i guess i should clarify D:

i was talking about the drawings i do at work. i’m doing monster design for a casual smartphone game. basically i do the designs on quite a big canvas (2000x2000 and up) and then they’re being shrunk to tiny sprites and animated. the problem is i’m used to very detailed semi-realistic works and it’s seriously difficult to switch to something closer to cellshading /sigh..

thanks for all the awesome advices though. they sound very helpful! ;v;