oh i guess i should clarify D:
i was talking about the drawings i do at work. i’m doing monster design for a casual smartphone game. basically i do the designs on quite a big canvas (2000x2000 and up) and then they’re being shrunk to tiny sprites and animated. the problem is i’m used to very detailed semi-realistic works and it’s seriously difficult to switch to something closer to cellshading /sigh..
thanks for all the awesome advices though. they sound very helpful! ;v;
posted 10:30 am on Thursday, April 26, 2012 with 10 notes
tags » #random! #work-
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turretserenade said:
Assuming you’re making the sprite art and not just the concepts, I find that working closer to or actually at the size of the final sprite tends to work better. For not getting too detailed and also so you have more control over how the final looks.
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